Writing: Page 3
User expectations are a moving target. We don’t get to develop in a vacuum and whenever we create, we inherit the entire ecosystem of the user. This is a double edged sword. On the one hand we don’t have to start from scratch in building expectations. However, when our fellow designers begin to abuse useful patterns, our users develop bad expectations and worse habits.
If you aren’t familiar with the idea of a callback, I’ll lead off with a definition and then an example.
I don’t know a gentle way to say this, so I’ll be blunt. Axure leaves a lot to be desired in animation and interaction design. A few other designers and myself were discussing prototyping interactions and animations on The User Experience Design Slack, where I described Axure’s animation options as “YAY IT FADED” and “YAY IT ZOOMED AWAY”
The quintessential beginner’s question for anything technical goes something like this:
The death of a loved one is one of the hardest things to cope with. Funerals have a tendency to make a difficult time seem impossible. A sea of potential costs crash into a mountain of protective legislation. The result is rarely pretty.